Gamification in education
Gamification is, briefly saying, usage of mechanism of games in different context than fun only. In this part we will get to know through gamification how to use their potential to motivate and engage children and youth in educational and social actions.
Many of us associate learning with anything but fun. What if, in fact, learning could be an exhilarating, transformative experience? Fun Learning is based on belief that it should be!
How to design an education that responds to the needs of a new generation? Generation Z creates new communication codes which entails the inevitable changes. Let’s open ourselves to the new!
Social Media Zone
„Tweet”, „send a snap” – these are the words young people, that spend more and more time in social media, use nowadays. How to find a common language with them? Join the community! Get to know how to find yourself in Social Media and use it to daily communication. Our experts will wait for you in Social Media Zone located on mezzanine.
About educational technological innovations directly from Tricity you will hear on our scene, and in Expo Zone you will be able to test what market currently offers us. Chemical experiments using augmented reality, educational games or set to build and program robots designed with a view to school. All that and much more you will see during BeZee.
During BeZee you can not only hear interesting lectures, but also check which Social Media youth use nowadays and take a look at news on education market. For those who will immerse with us in the world of educational trends, we will draw prizes.
All instances in the Polish language will be translated simultaneously into English.
Piotr Kowalczuk / Deputy Mayor of Gdańsk
Krzysztof Trawicki/ Deputy Marshal of Pomorskie Voivodeship
Monika Kończyk / Pomeranian Education Superintendent
Tomasz Szymczak / CEO of the Gdańsk Business Incubator STARTER
Part 1: How can new technologies support empathy?
Technology is not everything…
Marta Czapińska and Marlena Plebańska
New technologies as a tool to support the development of students’ soft competencies
Short films as shortcuts to engage vulnerable young people
Mobile phones are a common object in the hands of our young people. Their use can be varied and they allow an easy access to a universe of almost infinite information. However, there is an almost exclusive use directed to social networks. Exploring other functions of cell phones, and in a collaborative way, it is intended to create short films engaging youngsters in a creative process, allowing different ways of expression, the creation of narratives, the development of characters and the choice of soundtracks. This oriented creative process allows the student to explore the sense of composition and to express and develop his aesthetic sense. The final result and the materialization of their efforts are crucial to raising their self-esteem, functioning as a mirror that reflects someone able to create beautiful things. This process, which is made individually with each youngster, promotes a bigger engagement with the school, through the development of a close and emphatic relationship between the student and teacher, based on trust, acceptance and belief, usually difficult to achieve, specially, with students that are out of the school system for a long time.
More than for free. How do open resources become a fuel for modern education?
We use them every day, from Wikipedia through the Khan Academy to hundreds of websites that help to easily make a poster, or blogs from which we draw inspiration. Open resources, however, are much more than just free, it is a living proof that we can all create and have the potential to share our knowledge, to learn through experience and creation. How to include open resources in school activities to make them more varied, creative and teach about the basics of law?
Internet Revolution and its impact on Brain Evolution
How WEB development transformed the learning abilities of the human brain? How the new approach of Neuro Pedagogy associated with Quantum Physic can offer an appropriate solution? How artificial intelligence can help the development of new teaching methods?
Digitization of an ethnographic museum or creative use of the potential of new technologies?
Part 2: AGILE ENTREPRENEURIAL EDUCATION
Edu-Crowdfunding – a new trend in education financing or still little-known niche?
It's easier to implement projects supported by a lot of fans because they can let us grow, give feedback and support. The new era has already came. This is our time to combine different methods of financing the education projects. This is the time to involve all the interested parties and to invite strangers to support our idea. This is the ideal time to put into practice ideas that were previously rejected by the organizations or committees. We are no longer conducting an educational revolution quietly, but we are reaching out to thousands of people. Is it possible that Edu-Crowdfunding already became a trend or is it still a little-known niche? Let's talk about whether it’s worth involving crowds in making our dreams come true.
Paulina Orbitowska-Fernandez and Marta Orbitowska
eduScrum: how agile approaches from the IT world can support education
Building bridges between education and business
The discussion panel
Grzegorz Stunża, Marcin Polak, Jacek Samujło, Piotr Medyński, Małgorzata Nowicka, Oktawia Gorzeńska